//==============================================================================
// William walrus_anim.txt
//==============================================================================

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal William Walrus_IdleA
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal William Walrus_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.47 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal William Walrus_BoredA
			}
			version
			{
				Visual Animal William Walrus_BoredB
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal William Walrus_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.85 false GiantFootsteps checkVisible 
				tag FootstepLeft 0.09 true	
				tag FootstepRight 0.85 true	
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Run
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal William Walrus_walkA
				Length 0.5
			}
		}
	}
}

//==============================================================================
anim attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal William Walrus_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.46 true	
				tag GenericSound 0.01 true	
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal William Walrus_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.01 true	
//-- end auto generated section
			}
		}
	}
}